[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Raycasting source disk image



William Garber wrote:
> That really cool. I hope it's a prerequisite
> to some new 3-D games.
>

I used some "tricks" to get a "game" working with David's 3D demo.

1)any tile can be a "door" or passage, IE lead to other part of game...
you have to press ESCAPE instead of the joystick button to "activate"
the passage...  So, my game has doors that lead to other levels, and
stairs that lead to other levels... elevators that lead to other
levels..
QUITing from the game requires you to hold closed apple and press
escape..

2)any time you go to a different area of a game (through an exit
door, or by pressing escape at a stairway or elevator), you can
load in a new texture set..  so different areas of the game can
have different looks..

3) you can add items to get to the game, and require items to
pass certain parts..  IE I made a texture with a key on it..  pressing
escape when you are close to the key gets the key..  the key
is erased from the texture (using POKES), and added to your
inventory..  there is a door that requires the key

4)you can change textures using poke, so I have a texture
with a closed chest... pressing escape while you are close to
the chest POKES in new values for the chest texture, and it
appears open...


I'd like to make a "design your own 3d game" interface,  so anyone
can make a game without any programming knowledge...

IE:  make door X lead to X,Y in :
              1)current map same tex,
              2)current map different textures,
              3) new map same tex
              4) new map new tex

      make door X require item Y to open
      Make texture X have item Y






level ideas:  make all textures the same (IE, wall)
and have a "search for passage" level

make transitions between doors/elevators, etc...  show lores
animation of a guy walking up stairs, or elevator doors closing,
elevator rising, etc.

Rich