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Re: Raycasting 3D demo disk
David Schmenk wrote:
BTW, I have made a decision to change the tools I use to build with.
Originally I was going to keep it all self-hosted on an Apple II using
Merlin. This demo pretty much maxed out my patience with that approach.
I actually had to delete some comments in order to build the object
file without running out of memory. I would have to resort to disk
swapping the source to build anything bigger. Not gonna happen. So I'm
switching to the cc65 assembler/linker tools and build under OS X. I
might put a disk image with the current source and tools I used for the
demo out there if there was any interest.
It is easy to subdivide (and modularize) any Merlin program by
using PUT statements to include other source files.
I'd certainly be interested in your current source and tools.
-michael
NadaNet networking for Apple II computers!
Home page: http://members.aol.com/MJMahon/
"The wastebasket is our most important design
tool--and it's seriously underused."