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Re: Raycasting 3D demo disk
aiiadict@gmail.com schrieb:
>
> I figured out another possible trick...
>
> make texture X a door in the "open door" code,
> but make the graphic a wall..
>
> hidden passage!
That would be too well hidden (as in W3D) - better but a little
something in it that differentiates it from a normal, solid wall.
As a (bad) example: In the 2D Ultima games the secret door
tile had an extra pixel in the middle of the tile between the
bricks.
bye
Marcus