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Re: Raycasting 3D demo disk
- Subject: Re: Raycasting 3D demo disk
- From: aiiadict@gmail.com
- Date: 18 Jan 2007 15:36:49 -0800
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David Schmenk wrote:
> I did have to add vertical details on the wall
> boundaries or else it all blended together.
>
> Dave...
for sure... you have to have some difference
in color otherwise it's all just one color :-)
You said textures are 16X16, with high nibble
matching low nibble.. If I don't make high
nibble = low nibble, it shows textures are
16X16 bytes, but hi/lo nibbles represent
1 pixel on top of another!... error in the tex
editor showed me this, I was setting the byte
to 1 to 16, not $00,11,22,33,44,55 etc... and
I was getting black spots all over the place :-)
so, if I change the tex editor to display the 16X16
byte as a 16X32 graphic, and allow editing
the hi/lobytes individually, you could get better
resolution.. I don't know if the colors would be
predictable though...
Rich