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Re: Raycasting 3D demo disk



David Schmenk wrote:
> Here for your enjoyment

Thank you!  Very cool!


> I hope it doesn't end up being a bad idea placing a direct link, but its
> only 11K in size.

windows 2000 had a bit of trouble opening the GZ, but I got it.

>
>   However, don't
> think I've made an Apple II perform like NVIDIA's latest GPU.

You made a "playable" walk around in 3d simulation!...



> In order
> to get interactive framerates and decent colors, the lo-res graphics
> mode is employed.  I am not double buffering the rendering - you see it
> as it renders.  Textures are only 16x16, and there are only 15 of them.
>   It would have seemed pretty cool back in 1977 though.

I think it would be cool to put it on hires screen, in a 40X24 window
in the
center...


\\> Download it, give it a try, let me know what you think.  I hope to
have
> an actual game to play with a geekly humorous story-line in a few months
> based on this technology.

what I think:  it's amazing to see an apple II do this..  reminds me of
the excitement of playing Wolf3d on the GS a few years ago..

Thanks for sharing.. I'm impressed, and I'm sure anyone who has
ever used an apple II would be impressed!


Rich