David Schmenk wrote:
Here for your enjoyment
Thank you! Very cool!
In order
to get interactive framerates and decent colors, the lo-res graphics
mode is employed. I am not double buffering the rendering - you see it
as it renders. Textures are only 16x16, and there are only 15 of them.
It would have seemed pretty cool back in 1977 though.
I think it would be cool to put it on hires screen, in a 40X24 window
in the
center...
\\> Download it, give it a try, let me know what you think. I hope to
have
an actual game to play with a geekly humorous story-line in a few months
based on this technology.
what I think: it's amazing to see an apple II do this.. reminds me of
the excitement of playing Wolf3d on the GS a few years ago..
Thanks for sharing.. I'm impressed, and I'm sure anyone who has
ever used an apple II would be impressed!
Rich