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Re: Looking for Apple II V5 Infocom Interpreter



On Sun, 1 Oct 2006, Linards Ticmanis wrote:

Hello,

My "reconstructed" Infocom disk(-image) set for Apple II is nearing
completion.

All V3, V4, and V6 games are covered, with the latest official
Infocom-released interpreter versions for each variant (as far as I
know) and also the latest story file versions (from the Masterpieces CD)
- except for V6, where I kept the story files from the Apple II release,
since they're supposedly not quite system-independent.

The interpreter versions I'm using are "M" (from Plundered Hearts) for
V3, "H" (from Nord and Bert) for V4, and "6.17" (from Arthur) for V6. If
you know of any later versions, I'd be interested to know about it.

M is the one I also used for V3.

Wow, you recreated V4 disks...  o.o

However my main concern with this posting is the V5 interpreter; the
only one I have found is the "Apple //e Version A" from Beyond Zork.

Yeah.  It's very buggy. :(

4.) The supposedly existing Apple //c version of "Beyond Zork" which
features "MouseText" character graphics instead of just plain ASCII.

It's the same as the //e one. Try running the normal Version A disk on a //c, it should use mousetext.

I'd be very glad to locate any of these, and I offer my thanks in
advance to anybody who can help. I plan to make the image creation
program public as soon as I can complete it with the latest V5
interpreter. That one would probably also make it possible to play some
Inform games on the Apple II for those so inclined, though (as my
experience with the Commodore 64 interpreter suggests) probably only the
earlier ones done with Inform 5 or earlier.

I've run a small Inform 6 game on an Apple ][, "WARP!", with interpreter A. It detects this and cripples itself to work around the broken interpreter.

-uso.