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Re: Looking for Apple II V5 Infocom Interpreter
Lyrical Nanoha wrote:
> Wow, you recreated V4 disks... o.o
Isn't difficult at all once you understand the format:
0.) Bunch of FF self sync bytes
1.) D5 AA AD
2.) FM(track number)
3.) 18 normal sector data fields with checksum, 343 bytes each, without
anything in between
4.) DE AA EB
I stole some code from YAE 0.6 to do the nibblizing.
I already had code (also stolen) for writing actual disks from NIB
images on the Apple. Not fully automated though, since NIBs lack the
vital information on which bytes are self-syncs and which aren't. But in
this case it's easy, only the FF bytes in the gap are self syncs.
Luckily, the V3 and V6 games don't use nonstandard formats.
Still, without a decent V5 interpreter I can't finish this.
--
Linards Ticmanis