On Mon, 4 Sep 2006, mdj wrote:
Bryan Parkoff wrote:I think that 16 bit RGB screen is better for speed with small size of video buffers than 24 bit RGB so emulators can run smoothly using 16 bit RGB screen in 640x480x16 (614400 bytes). Too huge data size in video buffer such as 1024x768x32 (3MB) may slow to update 60 frames per second. It is sad that 8 bit RGB is no longer supported in Microsoft DirectX 9.0 What do you think?On current hardware, you might find that 16 bit visuals are actually slower to update than 24/32 Matt
As far as any of the code I wrote cared, it assumed an 8-bit display (and only used 5).
-uso.