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Re: Problem Converting Apple IIgs' RGB to VGA?



Bryan Parkoff wrote:

>     I think that 16 bit RGB screen is better for speed with small size of
> video buffers than 24 bit RGB so emulators can run smoothly using 16 bit RGB
> screen in 640x480x16 (614400 bytes).  Too huge data size in video buffer
> such as 1024x768x32 (3MB) may slow to update 60 frames per second.  It is
> sad that 8 bit RGB is no longer supported in Microsoft DirectX 9.0  What do
> you think?

On current hardware, you might find that 16 bit visuals are actually
slower to update than 24/32

Matt