sicklittlemonkey wrote:
It depends on what you do. If you do lot's of graphics and sound stuff, Java is definitely a bad choice.Ha. You think so? I have friends in the mobile handset game market that would disagree with you. In fact even on the PC it's not "definitely a bad choice". Have you had a look at Java Quake?
Lol, yeah Java on mobile is an especially cool example of "Java power" where Giana Sisters runs jerky as hell on a ~300 MHz CPU, while a lame old 1 MHz 8 bit computer could do it smooth in 50 fps.
JIT compiles at runtime for YOUR processor. Not the lowest common denominator.
I have yet to see an example of pure rendering where a JIT comes even close to lame C++ programming.