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Re: The 'Lost' Apple IIgs Games
"Hard Code" <inwards@inwards.com> wrote:
>Mitchell Spector wrote:
>> "Tempest" <tempest@atariprotos.com> wrote:
>> Dragon's Lair II: Time Warp is another lost game. Apparently from what
>> I could gather it had been fully completed and just not released. There's
>> also Ninjaforce's KABOOM! (a clone of Bomberman) which is playable
>> shape but not finished, and I'm not sure whether it ever will be.
>
>DL2 was never ported to the GS,
Are you certain? The manual that shipped with the game (for other
platforms) has loading instructions for the Apple IIGS within it. There
were rumours that it had been completed by Readsoft but its release
cancelled because of the declining Apple II market by 1992.
Here is what is printed in the manual:
-----------------------
Apple IIGS Owners
Before loading Dragon's Lair II: Time Warp, make a backup copy of each of
the disks and put them aside in case anything should happen to your original
disks.
After booting your Apple IIGS with a system disk or autobooting from a hard
disk, insert the Dragon's Lair II: Time Warp Disk 1 into the disk drive and
double click on the "Dragon's Lair II: Time Warp" icon to begin the game.
Dragon's Lair II: Time Warp for the Apple IIGS may be installed onto a hard
disk by copying all the files on all of the disks into a directory on the
hard disk and then clicking on the"Dragon's Lair II: Time Warp' icon in that
directory."
---------------------------
>although there was a 16-disk greyscale prototype of DL1.
I remember hearing about that. Did it ever get leaked into the public?
>There was also a GS version Kung-Fu Master that was
>passed around internally amongst a few cracking groups.
Do you mean "Sensei", the Karate Champ clone? Or an actual port of
Kung-Fu Master/Spartan X? If you're talking about the latter, I'd love to
have a look if someone out there has it.
Mitchell Spector