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Re: DiskMaker 8 Version 1.1 Released
aiiadict@gmail.com wrote:
<snip>
you can speed it up by only drawing on a portion
of HGR screen..
The problem with a 1st person shooter is that any move
the player makes changes his point of view, which moves
the entire screen. Of course, if there are large areas
of fixed color, then the pixels that are the same between
the previous and new frame needn't be written, but for
fast moves, a significant part of the "viewport" must change
with each frame--which means either a small viewport (tough
on an already small screen, and not very involving) or a
speed problem.
-michael
Music synthesis for 8-bit Apple II's!
Home page: http://members.aol.com/MJMahon/
"The wastebasket is our most important design
tool--and it is seriously underused."