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Re: Mix LGR and Text?
> and fails on all other emulators.
You probably haven't tried that on MESS's Apple ][ driver then. ;-) I
contributed code that emulates the floating bus/video scanner timing,
and with a bit of work we got it fairly stable, though there's still
room for improvement there.
The best example I know of in a commercial game is "Money Munchers" by
Bob Bishop (1982). It's just the title screen which mixes LORES and
text but with a nice little animation. In the emulator a friend and I
wrote in C++ a few years back, I had this example working rock solid.
(As will my upcoming porting Java port.)
The only other title I recall that uses this technique is "Drol", which
seems to play fine on most emulators, but then after you finish levels
1, 2 and 3 it locks up before the next round. It's using the "floating
bus" to sync with vsync for its animation.
Of course, the only reason I was able to implement all this is Sather's
Understanding the Apple ][ & //e. I wish I could email that guy to say
thanks!
Cheers,
Nick.