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Re: AppleColor 100 RGB monitor Questions



"Knut Roll-Lund" <kr-lund@nogarbage.online.no> wrote in message 
Y5udnSmHSsB1KtTe4p2dnA@telenor.com">news:Y5udnSmHSsB1KtTe4p2dnA@telenor.com...
> Bryan Parkoff wrote:
>> Knut,
>>
>>
>>>Please consider that it works!
>>>
>>>And I got it out of the basic program made by Apple. I also played around 
>>>with the basic program where I found it, FLASHCARDS, to test this 
>>>feature. I have previously sent you disk images with this program, it is 
>>>on the disk named:
>>>Apple Extended 80-Column Text - AppleColor Card Demo, The 
>>>(19xx)(Apple)(Disk 2 of 2).dsk
>>
>>
>>     Yes, this demo software works fine on two RGB cards, but one of them 
>> is defective.  I have no chance to swap the chip yet.
>
> Did you apply the jumper on the RGB card? I did ask this before but have 
> got no reply. The jumper put 5V on pin 15 in the DB15 and the CGA 
> interface needs it to create the sync signals.
>
>>
>>
>>>>    You claim that $600B (24578) is to enable and disable 
>>>> color/monochrome. I don't think that it is correct.
>>>
>>>You accusing me of lying? It works!
>>
>>     I apologize, but I did not say that you are lying.  We are trying to 
>> learn something new when we have never seen this before.  It looks like 
>> Commodore 64's screen.  I suspect that $600B is not working if demo disk 
>> is not running.  I believe that you claim $600B to be working with some 
>> game software.  It is because demo disk already loaded DHGR's routine in 
>> memory before $600B begins to work or function properly.
>
> You are right.
>
> I have to run the demo disk first. What does it is that it loads the 
> PRODOS HIRES drivers for basic.
>
> I stand corrected.
>
> It does not work without the PRODOS HIRES drivers, sorry.
>
> One could make a diskette that did the same loading and executed the POKE 
> in its STARTUP but it would maybe be inconvenient.
>
> If this explanation had been in your previous post this would have felt 
> much better.
>
> I did exactly what I wrote, but had run the demo disk first.
>
>>     Now, you don't need to run demo disk.  You can type, "$C05E" and 
>> "$C05F" until it goes DHGR in color before you can run game software.
>>     We are trying to do something in other way so we don't have to depend 
>> on demo disk.  Do you know what I mean.  Please feedback what you have 
>> experienced with demo program and we are interested to hear.
>
> Please provide exactly what to type, or put in the HELLO of a disk...
>
> Knut
Knut,

    Do not worry.  Please do not feel bad.  I had no chance to reply back 
about RGB card's jumper yet.  Right now, I concentrate to study DHGR while I 
use second RGB card.  When I have some time left, I can take a look at first 
RGB card.  I will let you know the status.
    We need to be patience when we study how DHGR works in RGB card.  We may 
be able to write a short routine in Applesoft BASIC code or assembly code.

Bryan Parkoff