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Re: RGB colors
In article <4t2dnW1liMVFT6LeRVnzvA@telenor.com>,
Knut Roll-Lund <kr-lund@nogarbage.online.no> wrote:
[...]
> This is what the 'DHR COLORS' looks like on CGA (I found that I could
> not take a satisfactory photo so this is a drawing, that is very similar
> to what I see).
> http://home.online.no/~kr-lund/AppleColor-CGA.png
>
> This is the same grabbed from the Kegs emulator and looks much like
> NTSC, but on NTSC it is easier to read the text.
> http://home.online.no/~kr-lund/AppleColor-KEGS.png
>
> Here is an NTSC frame grab of the same, note that the framegrabber isn't
> that good and adds both general noise, sampling noise and conversion
> noise (YUV to RGB). But you can see that here the text, although
> colored, is readable. I think the fringes are from the YUV to RGB
> conversion.
> http://home.online.no/~kr-lund/AppleColor-NTSC.png
[...]
Fro reference, here's another screen shot of the lores colors:
http://www.wright.edu/~john.matthews/a2/lores.jpg
I'm running KEGS 0.91 on Mac OS X 10.4 with an Apple Studio Display. On
my screen, the colors look comparable to your AppleColor-KEGS.png.
Here's the tortured one-liner that printed the picture:
1 GR : HOME : PRINT :
FOR X = 4 TO 35:
COLOR = C: H = C > 9:
POKE 1616 + 128 * U + X, 176 + K * (C - 11 *H) + H:
VLIN 0, 39 AT X:
C = C + K: K = K = 0: U = U = K:
NEXT
--
John
jmatthews at wright dot edu
www dot wright dot edu/~john.matthews/