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Re: RGB colors



In article <4t2dnW1liMVFT6LeRVnzvA@telenor.com>,
 Knut Roll-Lund <kr-lund@nogarbage.online.no> wrote:
[...]
> This is what the 'DHR COLORS' looks like on CGA (I found that I could 
> not take a satisfactory photo so this is a drawing, that is very similar 
> to what I see).
> http://home.online.no/~kr-lund/AppleColor-CGA.png
> 
> This is the same grabbed from the Kegs emulator and looks much like 
> NTSC, but on NTSC it is easier to read the text.
> http://home.online.no/~kr-lund/AppleColor-KEGS.png
> 
> Here is an NTSC frame grab of the same, note that the framegrabber isn't 
> that good and adds both general noise, sampling noise and conversion 
> noise (YUV to RGB). But you can see that here the text, although 
> colored, is readable. I think the fringes are from the YUV to RGB 
> conversion.
> http://home.online.no/~kr-lund/AppleColor-NTSC.png
[...]

Fro reference, here's another screen shot of the lores colors:

http://www.wright.edu/~john.matthews/a2/lores.jpg

I'm running KEGS 0.91 on Mac OS X 10.4 with an Apple Studio Display. On 
my screen, the colors look comparable to your AppleColor-KEGS.png. 

Here's the tortured one-liner that printed the picture:

1  GR : HOME : PRINT :
   FOR X = 4 TO 35:
     COLOR = C: H = C > 9:
     POKE 1616 + 128 * U + X, 176 + K * (C - 11 *H) + H:
     VLIN 0, 39 AT X:
     C = C + K: K = K = 0: U = U = K:
   NEXT

-- 
John
jmatthews at wright dot edu
www dot wright dot edu/~john.matthews/