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Re: Why No Ultima VI?



>>>>> "T" == Tempest  <tempest@atariprotos.com> writes:

T> Then it occured to me, if the C64 got a port of Ultima VI, why not
T> the Apple II?

As others explained, it was for economical rather than technical
reasons. However, I think it should be pointed out that the C64
version of U6 is stripped down compared to the PC and Amiga versions.
I don't remember exactly what they cut out, but there was no in-game
music, and there were several bugs.

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