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Re: Apple II RGB Monitor Problem
>>The strip of beige plastic with the apple logo running down the right side of the screen is a flip cover for the monitor controls. Try fooling with them. I think one is a color adjustment dial, another is brightness, and a green button toggles between monochrome and color. The monochrome is whatever color has been selected via the 2 DIP switches on the card (green, blue, amber or white)
Yes I discovered this last night. If I turn both dials all the way up
(well most of the way up), I get a normal looking screen but as I said,
some of the colors look 'off'. In Kings Quest for example, the first
flag on the castle on my composite monitor is almost a hot pink, but on
my RGB monitor its a more muted lavender. The grass isn't a bright
green, its more of a dull green. Everything just looks a bit dull, and
I'm not sure if this is because my composite monitor is off and this is
the way it's actually supposed to look or if its just a side effect of
the RGB monitor. One thing I did notice right away is that I don't see
the 'lines' I used to in solid colors. It's hard to describe, but on
my composite monitor if I look at a solid color I can almost see little
rows of lines. On my RGB monitor everything is nice and solid like it
should be and the text doesn't have that annoying pink fringe!
So does anyone have a list of games like Airheart which won't work on
the RGB monitor? Is there a way to override the game and set the
proper mode? If Airheart is the only game I can't play then I won't be
too disappointed (beautiful game, but beastly hard), but I fear I'm
going to run into this problem alot.