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Re: Apple II RGB Monitor Problem



Tempest wrote:
Yes I discovered this last night.  If I turn both dials all the way up
(well most of the way up), I get a normal looking screen but as I said,
some of the colors look 'off'.  In Kings Quest for example, the first
flag on the castle on my composite monitor is almost a hot pink, but on
my RGB monitor its a more muted lavender.  The grass isn't a bright
green, its more of a dull green.  Everything just looks a bit dull, and
I'm not sure if this is because my composite monitor is off and this is
the way it's actually supposed to look or if its just a side effect of
the RGB monitor.  One thing I did notice right away is that I don't see
the 'lines' I used to in solid colors.  It's hard to describe, but on
my composite monitor if I look at a solid color I can almost see little
rows of lines.  On my RGB monitor everything is nice and solid like it
should be and the text doesn't have that annoying pink fringe!

I also have a //e + composite monitor, and I agree the colour production is pretty different between the two rigs!

I actually much prefer the clearer, more muted colours on the RGB. Try writing a small BASIC program to plot coloured strips in Lo-res with the name beneath it (there is an Apple program out there somewhere that does the same thing), then play with the controls on each monitor to see how well each colour can be made to match its label. I recall having the devil of a time trying to make my composite monitor show the 'real' colors but the RGB did pretty well.

I don't have my BASIC source code handy or I'd post it here, but if you really want it I'll dig it out and type it up for posting here.

Martin