[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Apple Z5 interpreter...



I have written or ported a few games to Inform, and have considered trying to port them to the Apple //e using Beyond Zork's Z5 interpreter...

The first game I ported had some cosmetic bugs, and the second, well, I made sure to work around them.

But I'd like to be able to port games for which I might not have the source.

I am wondering, if perhaps, I'm not a very good programmer, maybe it could be possible to hack together a new z5 interpreter, along with some way to create disk images to run it somewhat like "inftod64" for Commodore 64/128, to make 1 or 2 disk images, which contain the game. I would think the interpreter would need to be a bit light, since there's only about 20-24K for it if you chock both disks full.

Part of what brought this to mind was about the Z5 version of HLA Adventure.