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Re: Apple Z5 interpreter...



Hi
Currently I  disassemble Trinity on Apple II but interpreter is not a
version 5  (but 4)...sorry.


"Lyrical Nanoha" <LyricalNanoha@dosius.net> wrote in message
Pine.LNX.4.62.0506251613001.2712@static-141-149-129-16.buff.east.verizon.net">news:Pine.LNX.4.62.0506251613001.2712@static-141-149-129-16.buff.east.verizon.net...
> I have written or ported a few games to Inform, and have considered trying
> to port them to the Apple //e using Beyond Zork's Z5 interpreter...
>
> The first game I ported had some cosmetic bugs, and the second, well, I
> made sure to work around them.
>
> But I'd like to be able to port games for which I might not have the
> source.
>
> I am wondering, if perhaps, I'm not a very good programmer, maybe it could
> be possible to hack together a new z5 interpreter, along with some way to
> create disk images to run it somewhat like "inftod64" for Commodore
> 64/128, to make 1 or 2 disk images, which contain the game.  I would think
> the interpreter would need to be a bit light, since there's only about
> 20-24K for it if you chock both disks full.
>
> Part of what brought this to mind was about the Z5 version of HLA
> Adventure.