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Re: Early sierra games for the apple 2 and SDK images
- Subject: Re: Early sierra games for the apple 2 and SDK images
- From: "Bryan Parkoff" <nospam@nospam.com>
- Date: Wed, 22 Dec 2004 04:39:00 GMT
- Newsgroups: comp.sys.apple2
- Organization: SBC http://yahoo.sbc.com
- References: <41c6e892$0$8345$db0fefd9@news.zen.co.uk>
- Xref: g2news1.google.com comp.sys.apple2:6380
Alistair,
It looks like early Sierra games like Black Cauldron, etc may have only
6 colors instead of 16 colors however it never exists. Why do I say? The
question is that you said, "Would my Apple //e 64k run them?" My answer is
no. It requires to have 128K because 16 colors use double high resolution
that it has to use main 64K bank and aux 64K bank.
Bryan Parkoff
"Alistair Ross" <removemeajross@atxboltdot.net> wrote in message
news:41c6e892$0$8345$db0fefd9@news.zen.co.uk...
> Hi,
>
> Does anyone have any of the early Sierra AGI adventure games such as Space
> Quest, the Black Cauldron etc? If so, what sort of an Apple II do they
> need? Would my Apple //e 64k run them?
>
> I noticed that asimov has a few sierra games on it in a weird format that
> as of yet, I have no idea how to get onto my apple from the net.
>
> I use ADT in a 3 way process:
>
> 1) download on my main box (Linux)
> 2) put onto a 3.5" floppy and run ADTDOS on a 486 laptop
> 3) transfer DSK images to apple via ADT.
>
> Above for me works great every time. However, I understand that SDK are
> Shrink-IT disk images. How is it possible to unshrink these images and
> transfer them to an apple to if you:
>
> A) Do not own nor wish to use a copy of Microsoft Windows.
> B) Have no clue about shrinkit in any capacity (i've tried reading a
> number of websites).
>
> Kindest Regards,
>
> Alistair Ross