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Re: Early sierra games for the apple 2 and SDK images
- Subject: Re: Early sierra games for the apple 2 and SDK images
- From: mjmahon@aol.com (Michael J. Mahon)
- Date: 06 Jan 2005 21:11:59 GMT
- Newsgroups: comp.sys.apple2
- Organization: AOL http://www.aol.com
- References: <ET6yd.7268$wi2.1575@newssvr11.news.prodigy.com>
- Xref: g2news1.google.com comp.sys.apple2:6776
Bryan Parkoff wrote:
>"Alistair Ross" <removemeajross@atxboltdot.net> wrote:
>>
>> Does anyone have any of the early Sierra AGI adventure games such as Space
>> Quest, the Black Cauldron etc? If so, what sort of an Apple II do they
>> need? Would my Apple //e 64k run them?
>
> It looks like early Sierra games like Black Cauldron, etc may have only
>6 colors instead of 16 colors however it never exists. Why do I say? The
>question is that you said, "Would my Apple //e 64k run them?" My answer is
>no. It requires to have 128K because 16 colors use double high resolution
>that it has to use main 64K bank and aux 64K bank.
I don't get what you ar referring to here, since an "early" game will
predate DHR, and therefore will run fine on an Apple ][+ or a 64K
Apple //e.
If an "early" HGR game says that it has more colors, then you can be
sure that they are produced by dithering the small HGR color set.
-michael
New Applesoft BASIC interface for NadaNet networking!
Home page: http://members.aol.com/MJMahon/