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Re: Early sierra games for the apple 2 and SDK images



Bryan Parkoff wrote:

>"Alistair Ross" <removemeajross@atxboltdot.net> wrote:
>>
>> Does anyone have any of the early Sierra AGI adventure games such as Space 
>> Quest, the Black Cauldron etc? If so, what sort of an Apple II do they 
>> need? Would my Apple //e 64k run them?
>
>    It looks like early Sierra games like Black Cauldron, etc may have only 
>6 colors instead of 16 colors however it never exists.  Why do I say?  The 
>question is that you said, "Would my Apple //e 64k run them?"  My answer is 
>no.  It requires to have 128K because 16 colors use double high resolution 
>that it has to use main 64K bank and aux 64K bank.

I don't get what you ar referring to here, since an "early" game will
predate DHR, and therefore will run fine on an Apple ][+ or a 64K
Apple //e.

If an "early" HGR game says that it has more colors, then you can be
sure that they are produced by dithering the small HGR color set.

-michael

New Applesoft BASIC interface for NadaNet networking!
Home page:  http://members.aol.com/MJMahon/