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Re: The Quest/Ring Quest...
I can do that... I'll send it to you in a separate email...
Matthew
"Luposian" <luposian@xoc.ten> wrote in message
news:FeJvc.14017$aM1.1121@fed1read02...
> In message <HBtvc.12816$aM1.2673@fed1read02>
>
> I am now in the process of capturing all screens in The Quest, one by
> one. I love MacOS X. Command-Shift-4 allows me to manually capture a
> specific area of the screen (in this case, the intro scene with the king
> and lady Diana). Had I known it would be this easy, I'd have done it a
> lot sooner!
> Capturing all the text, however, is another matter. If someone knows
> how to "hack" into the program and extract all text messages into a single
> ASCII text file, that would be greatly appreciated. Anyone up to doing
> that?
> Luposian
>
> >
> >
> >>
> >>
> >>Yan Termit writes ...
> >>>
> >>> Go to: www.freewebs.com/luposian
> >>>
> >>> There's no content yet, but two links to pages related to The Quest
and
> >>> Ring Quest. I'm still learning how to put things in place and still
> >>> unsure how to make archived files accessible. I've got several MIDI
files
> >>> ("bits") composed. I've also written up a slightly different
variation
> >>> of the original intro "story" in The Quest, which now involves some
> >>> serious dragon-induced damage.
> >>> If anyone wants either the musics or alternate storyline for review,
> >>> just ask, or wait until it's posted to the site.
> >>> I remember, a long time ago, taking the time to draw a map (lines and
> >>> dots) on graph paper of all possible directions you could go in,
noting
> >>> dead ends and such (with an 'X'). I don't think the scanned maps I
have
> >>> show ALL the possible directions you can go, and I'm absolutely
certain
> >>> all the possible directions aren't covered in the Ring Quest map.
> >>> MAN! How on earth do you make any sense of either of those...
> >>> especially the Ring Quest one! Parts of one area pointing to another
area
> >>> somewhere else, but actually linked to where you DO go, on another
page!
> >>> Chaos and confusion, to be sure...
> >>> Anyone want be our official cartographer and get both games mapped out
> >>> in total, correctly (i.e no hop and skip nightmares)? :-)
> >>>
> >>
> >> Looks like you'll have two or three sub-maps for Rinq Quest. One
thing
> >>so that the Sorceress doesn't pop in at random. You could switch it back
once
> >>things are laid out correctly.
> >>
> >>
> >>
> >>Rubywand
> >
> >I'm also thinking of getting some screen captures of every "step" you
> >take (scene), so I can give them to an artist to redraw. I think I
should
> >be able to do it in Virtual II (emulator) or at least in MacOS X, if
> >nothing else.
> >These new enhanced versions of The Quest/Ring Quest are not going to be
> >for the Apple II, except *maybe* the IIGS, if anyone wants to code that
> >version. Anyone seen just how horrible the graphics are? The games
> >look better in green monochrome! At least then you don't see all the
> >graphical flaws the Apple II had doing color.
> >I think MacOS X (hence requiring a Power Mac capable of running it) is
> >the natural evolutionary upgrade path for these two Apple II games...
> >I remember playing The Quest/Ring Quest on my Apple //c using my 9"
> >green monochrome monitor (that was SUCH a neat little thing!). Fun
games,
> >but color just doesn't do 'em any real justice, I think.
> >
> >.
> >
>
>