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Re: 256 Colors
- Subject: Re: 256 Colors
- From: Chris <hgrt225@inbox.net>
- Date: Sun, 30 Nov 2003 23:11:30 -0600
- Newsgroups: comp.sys.apple2
- Organization: Posted via Supernews, http://www.supernews.com
- References: <Mehyb.64527$do1.7912@twister.austin.rr.com> <Pine.LNX.4.44.0311300555060.18408-100000@localhost.localdomain>
- Xref: archiver1.google.com comp.sys.apple2:1140
On Sun, 30 Nov 2003 10:57:25 GMT, Steve Nickolas
<usotsuki@verizon.net> wrote:
>At Sun, 30 Nov 2003 7:45am -0000, Bryan Parkoff wrote:
>
>> Why Apple Corp, Inc decide to limit 16 out of 256 colors each line?
>> Super NES can handle 256 colors each line. Both of them use 65816 CPU. Is
>> it because Apple Team are afraid that 256 colors might interfere I/O
>> softswitches in E1/C000?
>
>Super NES is also (a) a dedicated gaming system and (b) five years newer
>than the Apple IIgs.
>
On the issue of comparing apples and oranges, similar points could be
made about the old C64 vs Apple2 marketing wars.
C64 had a built in tone generator and sprite graphics - 2 features
more common for video game systems.
C64 was five years newer than the Apple2 architecture.
Chris