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Re: 256 Colors



On Sun, 30 Nov 2003 10:57:25 GMT, Steve Nickolas
<usotsuki@verizon.net> wrote:

>At Sun, 30 Nov 2003 7:45am -0000, Bryan Parkoff wrote:
>
>>     Why Apple Corp, Inc decide to limit 16 out of 256 colors each line?
>> Super NES can handle 256 colors each line.  Both of them use 65816 CPU.  Is
>> it because Apple Team are afraid that 256 colors might interfere I/O
>> softswitches in E1/C000?
>
>Super NES is also (a) a dedicated gaming system and (b) five years newer 
>than the Apple IIgs.
>

On the issue of comparing apples and oranges, similar points could be
made about the old C64 vs Apple2 marketing wars.
 C64 had a built in tone generator and sprite graphics - 2 features
more common for video game systems.
 C64 was five years newer than the Apple2 architecture.

Chris