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Re: 256 Colors



At Sun, 30 Nov 2003 7:45am -0000, Bryan Parkoff wrote:

>     Why Apple Corp, Inc decide to limit 16 out of 256 colors each line?
> Super NES can handle 256 colors each line.  Both of them use 65816 CPU.  Is
> it because Apple Team are afraid that 256 colors might interfere I/O
> softswitches in E1/C000?

Super NES is also (a) a dedicated gaming system and (b) five years newer 
than the Apple IIgs.

>     If Apple IIgs can be able to handle 256 colors at 320x200 resolution,
> 32,000 pixels can start at E0/2000 through E0/9D00 and another 32,000 pixels
> can start at E1/2000 through E1/9D00.  It will be total $FA00 or 64,000
> pixels.  It will look like real PC VGA 320x200x256.

It would be a nice feature for an enhanced IIgs, for sure. :\

-uso.