[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: 256 Colors



"Lee Cremeans" <lee@lcremeans.homeip.net> wrote in message
XNmdnejjRcuGlFCiRVn-sA@speakeasy.net">news:XNmdnejjRcuGlFCiRVn-sA@speakeasy.net...
: Exegete wrote:
: >
: > Bryan Parkoff wrote:
: >
: >>     Why Apple Corp, Inc decide to limit 16 out of 256 colors
each line?
: >> Super NES can handle 256 colors each line.  Both of them use
65816
: >> CPU.  Is
: >> it because Apple Team are afraid that 256 colors might
interfere I/O
: >> softswitches in E1/C000?
: >
: > You are using the present tense for a machine designed long
before the
: > Super NES, a machine that hasn't been sold since 1992.
:
: Are you sure you're not thinking of the original 8-bit NES?
SNES only
: came out in the US in 1991, and the video game race was pretty
much
: between it and Genesis until PlayStation came out.
:
: Anyway, going back on topic...to the OP, it's because the SNES
is simply
: newer (it came out in Japan in 1990), and was designed as a
game machine
: from the start. SNES also has graphics-accelerator goodies like
hardware
: sprites, scanline DMA and isometric/pseudo-3D scaling ("Mode
7"), things
: the IIgs doesn't have (and which would have been somewhat
pricey to
: include in 1986).

No doubt that Apple could have added such hardware
to the IIgs and sold it for slightly more and still
have been able to sell them, but let us not forget
that Apple also had to remain devoted to the owners
of the Apple II line, and keep it as user programmable
as possible. I'm sure all those extra goodies would
have left some of them in the dust. Just the 65816
alone made it more difficult to program.

Bill @ GarberStreet Enterprizez };-)
Web Site - http://garberstreet.netfirms.com
Email - willy4SPAM6pa@comXcast.net
Remove - SPAM and X to contact me



---
This email ain't infected, dude!

Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.544 / Virus Database: 338 - Release Date: 11/25/03