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Re: 256 Colors





Lee Cremeans wrote:
Exegete wrote:



Bryan Parkoff wrote:

    Why Apple Corp, Inc decide to limit 16 out of 256 colors each line?
Super NES can handle 256 colors each line. Both of them use 65816 CPU. Is
it because Apple Team are afraid that 256 colors might interfere I/O
softswitches in E1/C000?



You are using the present tense for a machine designed long before the Super NES, a machine that hasn't been sold since 1992.


Are you sure you're not thinking of the original 8-bit NES?

NO, I'm thinking of the IIgs. Released in 1986, and discontinued in 1992.

Roy

SNES only
came out in the US in 1991, and the video game race was pretty much between it and Genesis until PlayStation came out.

Anyway, going back on topic...to the OP, it's because the SNES is simply newer (it came out in Japan in 1990), and was designed as a game machine from the start. SNES also has graphics-accelerator goodies like hardware sprites, scanline DMA and isometric/pseudo-3D scaling ("Mode 7"), things the IIgs doesn't have (and which would have been somewhat pricey to include in 1986).

-lee



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