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Re: Create Text & High Resolution into Screen
Linards Ticmanis <ticmanis@coli.uni-sb.de> wrote in message news:<bk6veg$3aedt$1@hades.rz.uni-saarland.de>...
> Michael J. Mahon wrote:
>
> > WRT the 7 vs. 14 pixel question, it's really not important how many times
> > the same dot is clocked out unchanged. The number of pixels in a line is
> > counted as the number of pixels that can be different. For example, in
> > normal lo-res mode, there are 40 "blocks" across each horizontal line,
> > and so the display is effectively 40 lo-res "pixels" wide.
>
> Actually it makes sense to consider the (8 bit) Apple display as always
> 560x192. For example if an emulator can emulate 560x192 correctly (color
> phases and all) then it is easy to map all modes to 560x192 and get them
> to look exactly as they should.
That's precisely what we do... Although before we had the VESA
capabilities we scaled down to 280x192.
BTW I'm wondering how to get the effect of the illegal mode when you
switch double-res graphics on in HGR mode without turning on 80-column
mode... I think that's the illegal mode that EMU][ is lacking. (Just
for accuracy *g*)
-uso.