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Re: World-wide 8-bit computer sales (all-time)?
it'd be nice to "combine" the best features of both world's wouldn't it?
"William Kendrick" <bill@newbreedsoftware.com> wrote in message
news:IPHOa.64$dk4.3239@typhoon.sonic.net...
> In comp.sys.atari.8bit Sam Gillett <samgillett@msn.com> wrote:
> >
> > You seem to be forgetting that sprites were implemented in hardware, as
well
> > as collision detection in hardware, and other nifty features. All of
which
> > explains your statement above about the C64 having good games. :-)
>
> Sprites and collision detection were done in hardware on the Atari 8-bits,
too!
>
> C=64 sprites seemed to be more versatile 'out-of-the-box', but there were
some pretty damned
> cool tricks you could do with those screen-length (e.g., ~200 pixel tall)
'players' and 'missiles'
> on the Atari, too. ;)
>
> -bill!
>
> --
> bill@newbreedsoftware.com Got kids? Get Tux
Paint!
> http://newbreedsoftware.com/bill/
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