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Re: World-wide 8-bit computer sales (all-time)?



In comp.sys.atari.8bit Sam Gillett <samgillett@msn.com> wrote:
> 
> You seem to be forgetting that sprites were implemented in hardware, as well
> as collision detection in hardware, and other nifty features.  All of which
> explains your statement above about the C64 having good games.    :-)

Sprites and collision detection were done in hardware on the Atari 8-bits, too!

C=64 sprites seemed to be more versatile 'out-of-the-box', but there were some pretty damned
cool tricks you could do with those screen-length (e.g., ~200 pixel tall) 'players' and 'missiles'
on the Atari, too. ;)

-bill!

-- 
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