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Re: Adventures in Lasing ;)
Marsha <menacechgo@aol.com> wrote in message news:<Xns9348CD1534587menacechgoaolcom@206.141.192.32>...
> [posted and mailed]
>
> steve@dosius.zzn.com (Dosius) wrote in
> 9307085f.0303241414.491ed7c7@posting.google.com:">news:9307085f.0303241414.491ed7c7@posting.google.com:
>
> > That's a bit more complex than I meant ;)
> >
> > I meant, do a simple memory move on the code in its original location
> > and then BSAVE it.
> >
>
> If the code just uses the same memory space as an Apple II try the
> following. (I think it would work under DOS or ProDOS)
>
> call-151
> 2000<d000.dfffM
> BSAVE ROM.D0,a$2000,l$1000
> 2000<e000.efffM
> BSAVE ROM.E0,a$2000,l$1000
> 2000<f000.FFFFM
> BSAVE ROM.F0,a$2000,l$1000
>
> that should work I think.
With SimSystem, I moved the $C100.CFFF space down to $1100 and saved
(cf. the Apple Oasis docs) and only got part of the ROM. I would
assume the Laser is the same way (32K ROM).
Unfortunately, I don't know how it banks, and certainly it does not
bank � la //c. (That will crash the emulator) So I'm stuck as to how
I might be able to implement this ROM in my own code (bypassing the
Apple copyright)...
-uso.