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Re: My First Computer (was Computing Editorial)
Glen <lpepicel@nycap.rr.com> wrote in message news:<3E441853.90004@nycap.rr.com>...
<snip>
> Well I think one big thing is that you want to avoid compilers because
> you will have 90% of the "questions" be the same: "why doesn't this
> compile". Programs that don't compile frustrate adults and children alike.
Then again wouldn't "I type 'RUN' and it beeps at me and says '?SYNTAX
ERROR'" be the same thing?
>
> Basically you need a language that has distance from the hardware.
> basic does but a lot of 'real' languages do too. Unless you are tying
> to teach how hardware works you should give your beginner a break and
> let him think about hardware latter.
>
> I have a lot of opinions about whats wrong with schools but I don't want
> to offend too many people :)
I have lots of opinions too. :)
>
> At the time an Apple II was an expensive piece of hardware. The school
> at great cost (they had a lot of Apple IIs) bought the tools at expense
> to the taxpayer but never used them correctly.
>
> I don't know a lot about kids. I'll be the first to admit. So I don't
> know the right age to start programming.
>
> But I do think that some of these games that aren't even meant to be
> educational actually are more educational than a lot of what goes on at
> school. [LOOK AT THAT I'M ON TOPIC AGAIN!]
LOL
> I still remember dicussing
> how not to get lost in RPGs mazes with a friend. If you always turn the
> same way you will be able to just do a 180 and follow that wall back to
> the start point. (Useful if you end up in a hedge maze in the snow like
> in the Shining). This may be why some more difficult games like bard's
> tale have spinners on the floor.
Zork II did, too, IIRC.
> Some of the more complex RPGs and
> strategy games force kids to think creatively to finish the game. Even
> a recent game Amoured Core 3, which is just a robot shooter, forces you
> to think. I was just playing AC3 a couple weeks ago and was forced to
> take a strategy break (coffee and walking the dog) to think out a way to
> beat a difficult board. (Turns out you can just increase your firepower
> and win with brute force -- but I was still forced to take the break).
>
:)
>
> Its been said that 'war is the ultimate game' which is why so many games
>
> are about war. It has 'minimum rules' and maximum depth of strategy.
>
> Nalan Brushnell was talking about this in an interview on the Atari
> Redux (ps1 etc.). This is an explaination of why almost all early games
> are war games.
>
> In school when I was a kid they baned video games from the computers
> from the computers unless they were "educational". So they would
> bane a highly complex sci-fi game with lots of depth of play for a mind
> numbingly simple game with a history theme. I thought this was stupid
> when I was 12 and I *know* its stupid now :)
>
> Glen.
We played "Test Drive", "Mario Bros." and "Arkanoid Revenge of DOH" on
our school computers. The teachers even brought (pirated?) video
games from home. ;)
-uso.