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Re: //e
In article <bwpatter-1D9BB0.05562319102002@news.bellatlantic.net>,
Blake Patterson <bwpatter@bellatlantic.net> wrote:
> In article <3D9ACC5F.DE4F9666@usa.net>, Jeff Thomas <a2forever@usa.net>
> wrote:
>
> > Be sure to get at least 128Kb of memory. AppleWorks would benefit from it,
> > giving you a larger workspace and the additional memory enables double high
> > resolution (hi-res) graphics used by newer games (post-1987) and
> > applications.
>
> I believe I was running King's Quest in 1984--and that has double high
> res graphics. (Was on a //c)
King's Quest was available around that time, as was the DHR graphics
mode, but KQ didn't use it. I played KQ extensively and it was
definitely normal high res. If I recall correct, Broderbund made a HUGE
deal out of marketing a game called AirHeart as the first DHR game.
G
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