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Re: //e
Greg Weston <gwestonREMOVE@CAPSattbi.com> wrote in message news:<191020020902574181%gwestonREMOVE@CAPSattbi.com>...
> In article <bwpatter-1D9BB0.05562319102002@news.bellatlantic.net>,
> Blake Patterson <bwpatter@bellatlantic.net> wrote:
>
> > In article <3D9ACC5F.DE4F9666@usa.net>, Jeff Thomas <a2forever@usa.net>
> > wrote:
> >
> > > Be sure to get at least 128Kb of memory. AppleWorks would benefit from it,
> > > giving you a larger workspace and the additional memory enables double high
> > > resolution (hi-res) graphics used by newer games (post-1987) and
> > > applications.
> >
> > I believe I was running King's Quest in 1984--and that has double high
> > res graphics. (Was on a //c)
>
> King's Quest was available around that time, as was the DHR graphics
> mode, but KQ didn't use it. I played KQ extensively and it was
> definitely normal high res. If I recall correct, Broderbund made a HUGE
> deal out of marketing a game called AirHeart as the first DHR game.
>
> G
No, King's Quest _absolutely_ used DHR graphics. That is why I bought
the game. Airheart was perhaps the first "arcade" style game using
DHR graphics. I am 100% sure of the King's Quest issue. Remember the
grey castle walls? Can only have grey in DHR or lo-res...and KQ was
not lo-res...
bp
- References:
- //e
- From: "Luis de Santos" <desantos@cfl.rr.nospam.com>
- Re: //e
- From: Jeff Thomas <a2forever@usa.net>
- Re: //e
- From: Blake Patterson <bwpatter@bellatlantic.net>
- Re: //e
- From: Greg Weston <gwestonREMOVE@CAPSattbi.com>