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Re: Cross-developing artwork
use a palette and convert the color in the gimp first, then you can choose the type of dithering or no dithering
theres a gimp pallette I made here for HGR
http://www.cheesefactory.us/apple2/gfxcv/Apple-II.gpl
for my ghetto script
http://cheesefactory.us/apple2/?p=18
and another one thats close to the 16 color modes
http://www.cheesefactory.us/apple2/gfxcv/Apple-II-LGR.gpl
if you just take a random number of colors and hand it off to some program you will never get what you want, you have to mess with its fate.