On Fri, 16 Nov 2012, Antoine Vignau wrote:
I don't believe it loads anything, it moves bytes: - $800 sets the reset vector - $863 gets the stack pointer, gets six values (adr1, adr2, end adr3), then moves bytes then returns av
Hm. Well, I've almost completely worked around the need for it because I rewrote the menu. xD
So now the big issue will be just a matter of rewriting code. It'll have the new version's menu and possibly title splash, but the rest of the code will be old.
The trick is, two of the games require BF00-BFFF. I'll see what I can do...
-uso.