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Re: DGR...
On Wed, 14 Nov 2012, BLuRry wrote:
I found the rom firmware routines to be useful for general purpose but
they're mostly optimized for size and are somewhat a tradeoff of
speed/efficiency compared to a bulkier routine using a lookup table to
translate the y-coordinate to a memory offset. So if you're trying to
do a really fast drawing routine (say, a full-screen plasma effect)
you'll have to roll your own or look @ other sources for examples to get
the most speed.
Well, using C already sacrifices speed and size, though not as severely as
using BASIC. The description of what I needed to do to do what I wanted
made my head explode when trying to write it in asm from the beginning, so
I started on a PC, writing for DOS, with the mindset that I wanted to get
it onto the Apple as soon as possible after it was up and running on DOS.
OK, I'll open the bag. A friend suggested I try to write a CHIP-8
interpreter. Its native resolution, 64x32, is better matched by DGR than
any other video mode the Apple ][ series supports.
-uso.
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- From: BLuRry <brendan.robert@gmail.com>