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Sword Of Sodan Question



A few years ago I saw the screenshots in a magazine advert for
"Sword Of Sodan".
One of the screens was claimed to be that for the Apple 2GS version.
The characters (various monsters and sword-wielding barbarians)
were HUGE, taking up a significant area of the screen.
Since I don't have the game, I'm asking if it really was released
for the GS, and how the hell did a 2.7Mhz chip manage to move
large chunks of bitmap around without slowing down to a very slow
and jerky pace (unless that's how it turned out).

Marc
mwalters@bombadil.apana.org.au