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Re: Sword Of Sodan Question



mwalters@news.hunter.apana.org.au (Marc Walters) wrote:

>A few years ago I saw the screenshots in a magazine advert for
>"Sword Of Sodan".
>One of the screens was claimed to be that for the Apple 2GS version.
>The characters (various monsters and sword-wielding barbarians)
>were HUGE, taking up a significant area of the screen.
>Since I don't have the game, I'm asking if it really was released
>for the GS, and how the hell did a 2.7Mhz chip manage to move
>large chunks of bitmap around without slowing down to a very slow
>and jerky pace (unless that's how it turned out).

Apparently, a little hardcore assembly programming can move
those graphics fast.  If they program like this rather than in C
on a Win95 or Mac unit, their programs would be many times
faster.

I don't think the full game was ever released, but a playable
3 level demo version is available at the following location:

http://ground.ecn.uiowa.edu/apple2/upl97/May97/

The 3 levels are 3 actual game levels, apparently, fully
functional.  The graphics are smooth and fast.