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Re: Wraith for the Apple2



>Joe Seeley writes ...
>>
>> I was reading through the April/May '94 issue of II Alive the other day
and
>> read a review for a game called Wraith published by Nite Owl Productions.
>> Then, to my surprise, I find that it was written by no one else but John
>> Carmack of id fame.  Finally, I find that someone else posted a similiar
query
>> about the game on 7-26 to comp.emulators.apple2.


That was me.  I even emailed John Carmack about it, and he replied that he
doesn't even have a copy of it anymore.

I came across it originally from a review in Nibble magazine.  I still have
my Nibble collection, if you'd like me to look up the review just let me
know.

>>  I guess he didn't like the tile graphics or something.


I quite enjoyed Wraith personally.  I've never been a huge gamer, and Wraith
is one of only a couple that I've played all the way through.  Incidentally,
one of the others was Commander Keen, another John Carmack creation, though
I didn't make the connection until years later.

>     Also, the adventure does nothing extraordinary in terms of puzzles,
>scenario development, or combats. (For example, puzzles do not compare
>to those found in Wizardry V and scenario development does not match a
>game like Magic Candle.)  Wraith is fun to play; but, at a time when the
>Rating Scale was being defined by several fine GS games, Two Stars (a
>"Good") was about the best a hi-res Ultima style game could do.


Wraith is just a clever little game that's fun to play.  It really isn't and
wasn't ever a bleeding edge technology game.  It was certainly a bargain at
$9.99 originally.  I think it went up to $14.99 after an intro period, but
it was only available directly from Nite Owl, so it was never very
widespread.