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Re: Wraith for the Apple2
In article <35c52156.0@news.infowest.com>, "Russ Ross" <rross@infowest.com> wrote:
>>> about the game on 7-26 to comp.emulators.apple2.
>
>
>That was me. I even emailed John Carmack about it, and he replied that he
>doesn't even have a copy of it anymore.
How did you get in touch with him? I tried contacting John Romero (he had
some related posts back in '96 on comp.emulators.apple2) but it bounced back.
>I came across it originally from a review in Nibble magazine. I still have
>my Nibble collection, if you'd like me to look up the review just let me
>know.
I would be interested in reading it if it isn't too much hassle. No
biggie. BTW, what made you post about it when you did? I was visiting my
aunt's house and going through the A2 archive of stuff so to speak and saw the
II Alive review.
>>> I guess he didn't like the tile graphics or something.
>
>
>I quite enjoyed Wraith personally. I've never been a huge gamer, and Wraith
>is one of only a couple that I've played all the way through. Incidentally,
>one of the others was Commander Keen, another John Carmack creation, though
>I didn't make the connection until years later.
Yes, Commander Keen! I mistakenly thought it was Captian Comic. This brings
up a question: if Commander Keen came out in '88 or '89, how did Wraith end up
coming out later???
>
>Wraith is just a clever little game that's fun to play. It really isn't and
>wasn't ever a bleeding edge technology game. It was certainly a bargain at
>$9.99 originally. I think it went up to $14.99 after an intro period, but
>it was only available directly from Nite Owl, so it was never very
>widespread.
If you were interested maybe you could get a copy from the the laserdog guy
and forward it to John Carmack. I think he would appreciate a copy of his
own work!!!
Sincerely,
Joe Seeley
Ojai, CA USA
sloppymagoo@hotmail.com