[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Wraith for the Apple2



In article <35c52156.0@news.infowest.com>, "Russ Ross" <rross@infowest.com> wrote:
>>> about the game on 7-26 to comp.emulators.apple2.
>
>
>That was me.  I even emailed John Carmack about it, and he replied that he
>doesn't even have a copy of it anymore.

How did you get in touch with him?  I tried contacting John Romero (he had 
some related posts back in '96 on comp.emulators.apple2) but it bounced back.

>I came across it originally from a review in Nibble magazine.  I still have
>my Nibble collection, if you'd like me to look up the review just let me
>know.

I would be interested in reading it if it isn't too much hassle.  No 
biggie.  BTW, what made you post about it when you did?  I was visiting my 
aunt's house and going through the A2 archive of stuff so to speak and saw the 
II Alive review.

>>>  I guess he didn't like the tile graphics or something.
>
>
>I quite enjoyed Wraith personally.  I've never been a huge gamer, and Wraith
>is one of only a couple that I've played all the way through.  Incidentally,
>one of the others was Commander Keen, another John Carmack creation, though
>I didn't make the connection until years later.

Yes, Commander Keen!  I mistakenly thought it was Captian Comic.  This brings 
up a question: if Commander Keen came out in '88 or '89, how did Wraith end up 
coming out later???

>
>Wraith is just a clever little game that's fun to play.  It really isn't and
>wasn't ever a bleeding edge technology game.  It was certainly a bargain at
>$9.99 originally.  I think it went up to $14.99 after an intro period, but
>it was only available directly from Nite Owl, so it was never very
>widespread.

If you were interested maybe you could get a copy from the the laserdog guy 
and forward it to John Carmack.  I think he would appreciate a copy of his 
own work!!!

Sincerely,

Joe Seeley
Ojai, CA  USA
sloppymagoo@hotmail.com