[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: AppleWin problems
Edhel Iaur, Esq. (drsmooth@relex.com) writes ...
<<
On Tue, 25 Feb 1997 22:15:41 -0800, Rob <roberta@inreach.com> wrote:
>I'm curious to know if you have ever seen a real Apple // color
>display? The graphics are blurred. That is normal. It had to do
>with the hardware tricks that Steve Wozniak had to do in order to
>get a color output using off the self parts. The drawback was the
>fuzzy color display. AppleWin just emulates a real Apple too well.
>
I read that the various oddities of video are a side effect from
trying to cut down on the amount of memory used for video, since
memory was so expensive then (16K of memory!? WOW, you must be
RICH!)
>>
Maybe, as Rob suggests, some PC users have simply never seen
anything less than VGA resolution. Such a user might, conceivably,
describe an Apple2 dithered-color hi-res display as "blurry".
Apple2 hi-res could have been better; but, limiting memory IC
expense does not seem to have been a vital consideration.
In 1980, a true 280 x 192 16-color display would have been well
worth the cost of just the 27k per screen of memory IC's required.
(280 dots at 4 bits/dot = 1120 bits/line. 1120/8 = 140 bytes/line.
140 x 192 lines = 26880 bytes/screen.)
Such a display would be within the capabilities of popular
moderate cost composite monitors of the time. Text would still be 24
lines at 40 characters/line; but, it could be displayed in 16 colors.
The biggest technical problem with our 27k/screen display is
that the 6502 addresses just 64k. 27k gobbles more than three times
as much memory address space as today's hi-res. Two such hi-res
"pages" would use up nearly the entire space available for
programming + DOS 3.3.
The solution, bank-switching, would have significantly increased
circuit complexity and IC count. Then, you can add the memory IC's,
mem support IC's, and extra video support IC's. All of which lead to
a larger, more costly motherboard.
As it is, the display design cuts corners at every opportunity;
and, many of these cuts impact display clarity. Dot placement
determines dot color and adjacent dots usually interact. Text in the
"Text window" below a color hi-res display always looks a bit odd
because Text characters employ single-dot-width lines and it is
impossible to display a single white dot on a hi-res color screen.
Naturally, a major factor in designing Apple2's graphics display
was the competition. At the time, there wasn't any. (TRS-80,
remember, was hyping B/W character graphics.)
Apple2 could have offered better graphics; but, why bother? Back
in 1980, hi-res looked great! And, Apple II+'s sold like hotcakes.