[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Apple IIe Xmode



Hello,

	Since the topic here is Double Hi-res, I just have this 
interesting little thing I noticed in a old Apple II game.  The game was 
Bruce Lee by Datasoft.  

	The thing I noticed was when I originally got the game many years 
ago for my IIe, I noticed the title screen seemed very scrambled up.  I 
didn't know what Double Hi-res was back then, so I didn't know what was 
wrong, but it was no big deal as the game itself ran in standard Hi-res, 
and there was no problem.  

	But later on, after I bought King's Quest 1, and since that 
required Double Hi-res, that I finally realized what it was.  I had the 
required 128k, but lacked a jumper cable and after I put the cable on the 
extended 80-column card all the double hi-res software worked fine.  

	But when I played Bruce Lee after a long time not playing it, the 
screen was normal, and that's when I had a feeling it was double hi-res.  
But the strange thing was the game only required 48K or 64K, the old 
standard for most AII games in those days, but somehow they stuck a 
double hi-res title screen in there.  

	I just found it quite strange that they would do that, and what 
would happen to those without 128K or double hi-res capability, would the 
screen be a mess or would the program somehow detect the computer only 
had 64K and display a normal hi-res screen?  I know games that required 
128K, had a double hi-res opening screen, but used standard hi-res for 
the game itself (Wings of Fury by Broderbund comes to mind).  

	Anyone with opinions, thoughts?  Just something I thought I would 
point out.  

-Don



|~\ _  _  _ | _|  |  _  _      leed@sfsu.edu  
|_/(_)| |(_||(_|  |_(/_(/_     leed@bbs.urbanite.com
Apple II user since 1983
"Anyone can sympathize with the suffereings of a friend, but it requires 
a very fine nature to sympatheize with a friend's success"  Oscar Wilde