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Re: "Apple Adventure" port of Advent



In article <jscDoJoB6.Lzo@netcom.com>, Judson Cohan <jsc@netcom.com> wrote:
>Jeffrey Robertson (jeffr@bnr.ca) wrote:
>
>: OTOH, I seem to recall a hint was given in AA
>: that helped explain how to explore the Dark
>: Room.  That hint does not seem to appear in
>: the Inform port.  Am I mistaken?  Did the
>: original Advent game have such a hint?
>
>The hint existed only in the AA version.   It also had an extra magic 
>word for teleportation: "LWPI"

OK, I'll bite:  What does "LWPI" stand for?

And can you recall what the hint was?  I only know it exists
by hacking the object code, not by ever seeing it first hand.

There was also a hint saying "this isn't the Pirate's maze".
Again, I've seen it only via the object code, but I recall
that it cost you points to read it.  (Dumb:  Just save and
restore).

I see the same hint in the Inform port, but I can't make
it appear in the game.  I've traversed every room of the
"vending machine maze" (aka, the Different Maze) but I didnt'
see it.  What's up?
-- 
-------------------------------------+----------------+-----------------
Jeffrey Robertson                    |  jeffr@bnr.ca  |      BNR, Ottawa
"I speak for myself, not BNR" - Me   +----------------+       (Meriline)
"Verbing weirds language" - Calvin                      OC-48 FiberWorld