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Re: Dragon's Lair II, GS version in limbo?
In article <1994Dec15.135405.1@vaxc.stevens-tech.edu> khorster@vaxc.stevens-tech.edu writes:
> For me personally, a Doom conversion would be cool, but it gets pretty
>stale, pretty fast. The only fascination the Doom has held for me, is the
>ability to play against other real, live, thinking opponents. This requires
>TCP/IP which the GS currently doesn't have. I think for marketbility,
>especially in the college area, TCP/IP would be a really good thing. Something
After playing the Marathon demo (Mac) over LocalTalk against a friend,
I think I agree, although even a 1 player Doom GS would not get stale
for me :)
Would it be possible to play against an IBM opponent with such a conversion?
Also, how adaptable is the Wolf3D engine? Would it be possible to modify
it for new games, like Marathon?
--
___________________________Apple IIGS Forever!______________JesusisLord!_
|Peter Handel (Zelix on irc #appleiigs) Sysop of SITA IV: GSXpress|
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