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Re: This old good games ...
zardini@taliesin.greco-prog.fr (zardini Olivier) writes:
> Those games are legendary and their interest is not linked to
>their graphics or sound... What could bring a new lode runner on gs ?
>I think nothing... I used to play to lode runner on my green monitor
>and when i play with it on the color gs screen it's not the same
>thing. I prefer to remember my hundreds hours passed with my mach III
>joystick on choplifter, lode runner or skyfox. Nothing now could
>change that, and i think that those majic moments never leave me.
I couldn't agree more. Very well said.
> Ultima series is also interesting. You could finish the three
>first soft with no difficulties... and not in a century. Ultima IV was
>to big to be finished in a month...two or three were necessary. For
>Ultima V, you needed of six moth to see the 'END' word...
>Now with Ultima VI, Underground or VII, you have to play during one
>year to finish the game... Where is the interest ?? A good game is a
>game who is at the human ladder. If you have to pass one year on a
>game to end it, you won't interested... I love the Apple II old games
>because you could end it in two week for the arcade game (karateka,
>skyfox...) and a month for role playing game (Ultima, wizardry...).
Hmm. I don't mind games that take a long time to finish. IMO, you get more for
your money. I remember when I was playing Ultima IV. For an entire two terms,
I spent my last class every day thinking about Ultima IV and I couldn't wait
to get home and play it. It was almost like a religion. (Sounds stupid but...)
Same with Ultima V. But I looked at Ultima VI on my friend's IBM and I'm
sorry but that's not Ultima. When you bring in the mouse and icons and graphics
that are too realistic, that's not the Ultima I loved. Hell, you can do a
conversation without typing a word! I don't WANT VGA graphics and all that.
Just give me good old HGR ultima with no mouse and sounds that don't hog 3
megs of memory!
>-- Apple IIGS... Only the bests will stay...
>* Apple IIGS Rom 01 : * Olivier Zardini Contact : *
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| Phillip Vandry | Vandry@Cam.Org | II the future! | II 1993! |
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