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Which language?
I am now using Orca/M and TML Pascal II for my Apple IIGS programs. I used
Orca/M for games and demos, and TML Pascal II for my other programs.
I am very interested in designing arcade game using higher-level langauge
rather than assembly, and also like to do programming using the toolbox.
So my questions is:
1) What language (besides assembly) allows me to write games easily without
menu and windows interface? Assembly is nice, but it is difficult to do
path, complicated animation, etc.
2) What language allows me to write desktop program easily? TML Pascal II
is nice for writing non-desktop program (like my Mandelbrot II GS), but
the resource editor is next to useless. The Complete Pascal II is a joke,
it never arrived even after a year.
3) Yes, of course these languages have to be System 6-compatible. Any
recommended book for me to learn? I have written a full desktop painting
program in System 4 toolbox using TML Pascal. When System 5 and TML Pascal
II arrives, the header file changes so much, and all those Apple IIGS
books found in Singapore only supports up to System 4.
I am especially interested in these languages:
1) Complete Pascal II
- anybody actually have this package and care to talk about it?
- is it system 6 compatible?
- is the resource editor good?
- is it bug free?
- if it is good, anybody want to sell it to me? OK, I won't buy it from
Complete Technology, it is the same as throwing money into water.
2) Micol Advanced Basic
- is it System 6 compatible?
- is it fast?
- is it easy to use?
3) Orca/C 2.0
- is it very difficult to use? Did I need to learn all 3 books of
toolbox references before I can start writing a useful program?
- what exactly does it have?
Thanks for any comment.
--
%% GS Lover Loves GS %% Author of Super Magic 3 & Mandelbrot II GS
%% and Avatar too. %%
Lim Thye Chean: Lim is my surname. My name is Thye Chean.
My address: LTCHEAN@ISS.NUS.SG, or 9, College Green, Singapore 1129