[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: New Games?



On May 17, 4:22 am, nem <nem@nospam> wrote:
>
> Games that used the MMC1 mapper or discreet logic chips should be possible
> on the C64, but ones that use more advanced mappers probably could not.
> Also note that the NES can bank switch music from the cartridge on the fly,
> so NES games can have much more music than C64 games.
>
> For example, the C64 Castlevania got everything that was in the NES version
> except for the boss music (for the above mentioned reason), in addition to
> adding a save game feature (the original Famicom Disk System version had a
> save, but it was removed from the American release).
>
> The NES has a much bigger color palette (64 colors, of which 25 may be on
> screen at once), and it does not have the color/resolution restrictions the
> C64 has. Also it has more sprites (64 total), but they are much smaller
> (8x8 or 8x16 pixels) than the C64's sprites.
>
> One other thing is that scrolling takes less work on the NES than the C64.
> With the NES, you merely adjust the scrolling registers. With the C64, you
> have to shift the next row of characters into the border area.
>
> I know. The graphics were improved over the original Japanese version, and
> it had a battery save instead of a password save.

I'm a bit puzzled right now: If you do know so much about
the different hardware - why did you ask in the first place?

bye
Marcus