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Re: Some place else to download a2gameserver?



Great! Thanks.

I just downloaded the latest file, but I'm about to head into work
(first day of work for 2007, how depressing), but I did a couple of
quick tests. It's very close.

2 problems:
- sendMessage "LOADING DRIVER" needs to be on caps, otherwise it hangs
here.
- The sos file starts to load at 800 thru to 840, but after that it
stalls repeating ·8C\ again and again. Maybe it's a lowercase that
you missed here?

I will continue to test it with the SSC in slot 3, but I think you have
convinced me that in the future I should do the card shufflaroo and
ultimately put the SSC card into slot 2 like normal people ;-)

Please let me know what you find.

Cheers & thanks again.

Phil





BLuRry wrote:
> Ok, it's a bit of a stretch because I'm on the road and don't have a //
> with me to test this, but I made a few small changes that should fix
> the problems you've observed, both to make the slot a little more
> changeable in the script, as well as to remove all careless usages of
> lower-case letters.
>
> http://sourceforge.net/project/showfiles.php?group_id=185513
>
> Grab the RC1 release, and modify the init.txt file such that it uses
> PR#3 instead of PR#2 under the apple2/apple2e section.  Also update the
> part that sets the serial port to use the slot 3 version.  Where you
> see the sendBinary line, point that to the slot3 version of the code.
> That should make everything slot-3-centric.  I don't know if there's
> anything funny about using a serial card in slot 3 otherwise.  I don't
> use the rom address space on the card, so it may even work on a //e for
> all I know.  ;-)  I couldn't test it anyway since I have a riser on the
> CPU that would prevent me from putting a full-length card in slot 3
> anyway.
>
> At any rate, let me know if it works for you.  I'll be glad to push
> this from release candidate status to a final release after getting you
> up and running, as well as some regression tests on my //c and //e at
> home.
> 
> -B